Enemies

As of Issue three, there are four main types of Henchmen in the game. These are the mindless drones that appear in the lanes as an obstacle to be destroyed or dodged. When defeated, all henchmen drop ten vials by default, which may be modified depending on the Spider-man in use and any other bonus modifiers.

As you approach a henchman, you will see a set of red targeting arrows appear around them. Once this reticle appears you should be able to swipe to attack them and score an automatic hit, provided you are not too far away from the enemy. If you are too far away, Spidey will launch into the default animation for that swipe, which may end up with you getting hit if you are not able to re-enter an attack swipe before you get within hit range of the target.

Accidentally running into the side of a henchman when changing lanes or landing on one without an active attack in process will count as running into the henchman, and immediately end that run of the level.

Henchman

Standard, run-of-the-mill henchmen in blue-ish armor. They pack a small shield on one arm, but it really isn't good for much, seeing as how Spidey can drop them in one hit. They can be taken down by either a slide attack or a punch attack, or you can dodge them by changing lanes.

Armored Henchman

These henchmen are packing a pair of large arm shields. When Spider-Man approaches, they will raise their shields to defend against a punch attack, rendering that method of attack useless. They can be defeated by using a slide attack, or you can dodge them by jumping over them or changing lanes.

Flying Henchman

These henchmen hover over the lanes on rocket packs. You must jump-attack them to take them out, and you cannot run or slide under them due to the exhaust from their jets. Some may change lanes as you approach, but if they do not then you can dodge them by changing lanes.

Rocket Henchman

These henchmen will fire fast-moving rockets in their lane. These rockets must be dodged by changing lanes or jumping over them. You cannot slide under a rocket. Depending on their distance down the lane, they may be able to fire twice before you can reach them, so be wary of this.

Golden Henchman

Any version of a henchman can be a Golden Henchman. The only difference between the Gold version and the Standard version is that the Gold version will drop a single ISO as a reward instead of the usual ten vials.